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The Art of Video Games: From Pac-Man to Mass Effect

Video gaming has always been an part that is enormous of life. Some of my fondest childhood memories were formed with a controller at your fingertips. Back in those days video games were aesthetically limited by the processing energy of that time period. No fictional universe had been explored before despite that, I was still able to have rich and immersive story experiences as I dove into exciting new worlds in ways.

As I spent my youth, so did gaming. Now the medium permits beautiful artistic and artwork that is audio compliment the stories that designers are attempting to tell. This book does a wonderful job of chronicling that transition. With stunning visuals and developer/designer that is highly insightful, I have always been able to flip through and be consistently amazed at the revolution that is taking place each day on the market.

Beyond education, the book has changed the way in which I game. Since picking it up I find myself appreciating the games I play more than I ever thought I could. When playing we am now keenly attuned to the way every detail comes together to share with its tale in a uniquely powerful way. It's nearly as myself stopping to smell the roses in-game if I catch.

This is a book that is must-have anybody who loves video gaming.

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Book Description


The Art of Video Games: From Pac-Man to Mass Effect Hardcover – March 5, 2012
by Chris Melissinos (Author), Patrick O'Rourke (Author), Mike Mika (Introduction), Elizabeth Broun (Foreword)

In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide.

As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March.

Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.

Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.

From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games.

Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively.

Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke.

The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction.

*After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg

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Product Details

Hardcover: 216 pages
Publisher: Welcome Books; First Edition edition (March 5, 2012)
Language: English
ISBN-10: 159962110X
ISBN-13: 978-1599621104
Product Dimensions: 10.4 x 0.9 x 10.3 inches
Shipping Weight: 3.2 pounds (View shipping rates and policies)
Average Customer Review: 4.2 out of 5 stars  See all reviews (32 customer reviews)
Amazon Best Sellers Rank: #58,245 in Books (See Top 100 in Books)
    #27 in Books > Arts & Photography > Other Media > Video Games
    #49 in Books > Arts & Photography > Collections, Catalogs & Exhibitions
    #77 in Books > Computers & Technology > Programming > Graphics & Multimedia

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