Japan truly doesn't like deviating from creating the same characters over and over again. not sure if i should be angry at japanese writers or angry at the audience it doesn't get annoyed by the exact same story being retold over and over repeatedly again in a video game whose quality almost entirely depends on if the plot is any good.
Allow me to guess, "fedel camus's" town gets destroyed or attacked and i'm designed to feel emotionally invested and fedel must leave the sole home he's got ever proven to go on his first adventure to prevent a fantastic, looming threat orchestrated by a mustache twiddling douche that is motives do not even add up. by the end of the story, the lady without any memory starts to remember and realizing this woman is a the key to a devastating weapon that may end the world however in the conclusion, she uses the power of goodiness to really save the world..
source
Komentar
Posting Komentar